|First Promo Art for a mystery game I just started developing.|
Setting: NYC, 2014
School: Empire University of Sorcery and Witchcraft
Plot: The world is on the brink of a new war, and it starts in New York City. An anarchist group of wizards has made their presence known to muggles through a series of assassinations. With major world leaders gone, chaos and fear runs wild. A new witch hunt has begun, and no one is escaping unscathed.
In the midst of the pandemonium sits Empire University. The students are currently safe and hidden within its walls but once off campus they take their lives in their own hands. Some areas of NY are controlled by the wizarding community and are safe, but other boroughs could lead to your death.
Officially, anyone practicing magic in public or rumored to be a wizard is sent to a special camp on the outskirts of the city, stripped of their wands and basic human rights while heavily monitored. Though, unofficially, a wizard is more likely to be 'taken care of' by a vigilant mob of angry and frightened muggles before the night is over.
-Students: The tension between purebloods and mudbloods has never been higher. With both groups being in danger in this wizard/muggle war, fights are bound to break out in the university itself.
-Staff: It's up to you to keep yourself and your students alive, which won't be an easy task. What are you willing to risk?
-Muggles: Not every muggle is against the wizarding world, but those that aren't are few and far between. Propaganda and fear have been a frighteningly effective weapon.
-Smugglers: These are muggles who smuggle wizards or wizarding products through the danger zones, or hide them in their homes during raids.
-The Dark Army: An elite anarchist group of wizards and witches responsible for revealing magic to the muggle world and several deaths along the way. Some wizards look up to them as protectors, others see them as traitors, but no one is pure evil, not even this group.
-The Military: The muggle military has several new and powerful tricks up its sleep to keep the wizarding population under control. Sometimes science is as powerful as magic.
Aspects of the RP:
-Money/Store to buy wand upgrades and other items to help you survive the war.
-Students are tested and sorted into one of three houses.
-At least one class thread run by a teacher a month.
-Monthly events involving the muggle/wizard war, including raids, hiding, murder and survival.